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	<title>Comments on: Virtual reality, then and now</title>
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	<description>Outjesting boredom since 2004.</description>
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		<title>By: Best of, 2009 edition &#171; Alex Watson</title>
		<link>http://thewiredjester.co.uk/2009/04/25/virtual-reality-then-and-now/#comment-3157</link>
		<dc:creator><![CDATA[Best of, 2009 edition &#171; Alex Watson]]></dc:creator>
		<pubDate>Fri, 01 Jan 2010 19:43:01 +0000</pubDate>
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		<description><![CDATA[[...] * Virtual Reality, Then and Now. A short post on the fact VR is about computers bleeding into real life, not the other way around: &#8220;In the 1980s and 1990s, the term ‘virtual reality’ was understood to mean the creation of reality inside the computer – and thus we would need to experience it using complex imaging and interaction systems (3D googles, cursors mapped to the movement of a glove etc.) The implication behind this was the reality itself would be untouched&#8230; Few people imaginged that when VR came to pass, it would actually involve computers altering the way we acted in reality.&#8221; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] * Virtual Reality, Then and Now. A short post on the fact VR is about computers bleeding into real life, not the other way around: &#8220;In the 1980s and 1990s, the term ‘virtual reality’ was understood to mean the creation of reality inside the computer – and thus we would need to experience it using complex imaging and interaction systems (3D googles, cursors mapped to the movement of a glove etc.) The implication behind this was the reality itself would be untouched&#8230; Few people imaginged that when VR came to pass, it would actually involve computers altering the way we acted in reality.&#8221; [...]</p>
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