The Wired Jester

Entries categorized as ‘Games’

Who owns your virtual life?

July 16, 2006 · Leave a Comment

Article number three is up at Bit-Tech, entitled ‘Who Owns Your Virtual Life?’ It’s all about the thorny issue of intellectual property rights in massively multiplayer online roleplaying games, and how popular titles like World of Warcraft are engaging – or not engaging – with user-generated content.

"MMO players play a significant role in creating the game, to the point that the creation of the game could be considered a partnership. Blizzard might provide the polygons and the servers, and script a few missions, but the intrigue, the stories, the emotional involvement, are all made by the players. What contributes more to the game’s sense of fun – the polygons, interface and horde of AI bad guys you fight, or the fact that using VoIP, you and people from all over the planet execute a flawless ambush with the kind of teamwork that makes Argentina’s 24-pass goal look passé, before making off with some top quality loot to enrich your guild’s coffers,and then having a good chuckle about with your comrades it on the forum? One, the other, or both?"

Have a read here.

Categories: Articles · Games

Nostalgia versus Final Fantasy

June 14, 2006 · Leave a Comment

Column number two is now up at Bit-Tech: this time, it’s about nostalgia and whether old, great games can still be discovered in the way classic albums or films can.

"If something is great, it should be great whenever you pick it up buy a fresh copy of Pepper or Kane now and they’ll still blow you away: they were great in ‘67 and ‘41, and they’re great now. Is the same true of FFVII?"

In order to discuss the point, I bought a copy of Final Fantasy VII – an acclaimed game from 10 years ago that I’d never played. I then compared it to the newly released Elder Scrolls 4: Oblivion, and so the article ended up feeling like FFVII vs Oblivion… which got me Slashdotted (yay!) and so flamed (as you’d expect).Brill :)

Categories: Articles · Games

PSP Games Aren’t All Dull Ports

May 4, 2006 · 1 Comment

My first column for the excellent website Bit-Tech is now up, and it looks at two original PSP games, the Japan-only Beit Hell 2000 and Exit.

"Although it is a mini-game compilation, it’s a lot stranger than that: having played it for the past couple of months, you could perhaps describe Beit Hell as a love letter to the ‘Akiba-kei’: the denizens of Tokyo’s Akihabara district, the hardcore gamer geeks who queue for hours for new consoles and who still obsess over the death of Aerith.

As you might expect from a country that was contemplating tentacle love at a time when in England a bare ankle could get you deported to the colonies, Beit Hell is a pretty warped love letter."

You can read the full article here. Please do, more hits means I’ll get recommissioned :)

Categories: Articles · Games · Japanorama

What would waspish historian David Starkey be like as a chat show host?

April 27, 2006 · Leave a Comment

This is the question that I rather unexpectedly had answered while channel-hopping through the more obscure reaches of cable TV space. More4, the third spin-off channel from Channel 4 (following FilmFour and E4) is supposed to show more cerebral stuff, but even I was surprised by The Last Word, a chat show hosted by historian David Starkey.

Sadly, he wasn’t interviewing the usual round of chat show suspects – Starkey vs Jordan would be a fantastic watch – but rather discussing news items with a panel. One topic up for discussion was the opening up of another archive of Nazi documents, which Starkey lamented would lead to another glut of WW2 history books and programmes. The panel defended this, trotting out the obvious reason that "there is a lot we today can learn from the evil the Nazis did."

Although Starkey began by mocking the historical importance  of Hitler and co. (he seemed to view them, in the grand scheme of things, as a nasty little gang with a thankfully short shelf-life, rather than creators of a period of history deserving of serious analysis), what surprised me was that he broadened his argument to express scepticism at the very notion that we study history in order to learn from it.

It was his view that we learn nothing from history. (I’m paraphrasing here), but he said something like: "I cannot understand this idea that we study history in order to learn from it. For me its pleasures are those of a story, of an investigation, of its characters and drama…"

Now perhaps this is the Devil’s Advocate getting a run-out, a flare of controversy sent spitting out of the TV to catch idle channel-surfers (yours truly etc), but the idea fascinated me. That he didn’t bother taking the moral high ground, or seeking to give a moral  justification for what his profession. In so many arguments, when a field of activity comes under attack, its defenders will position it as morally beneficial – this is very much what is happening with video games, which are under considerable pressure from opportunisitic politicians, especially in the US. Defenders of gaming almost always point out its morally and socially enlightening aspects, or how games teach kids to interact with computers, solve problems etc – this is basically the core argument of the successful ‘Everything Bad Is Good For You’ book. However, what Starkey’s willfully abrasive perspective is very good at showing up is that such an approach is almost Victorian in the way it seeks to capture and confer ‘righteousness’ upon an activity in order to legitimise it.

I’ve played video games for most of my life, and they certainly have taught me how to use computers, both at a basic level (loading programmes, troubleshooting etc.), and at a broader level, in terms of feeling comfortable at the keyboard. Games may have made my reflexes better and I’ve seen beautiful scenes and learned things about everything from racing cars to submarines while playing. But that was never the primary reason for hitting the power button and loading the game… I didn’t want to sit down and ‘improve’ myself like some Dickensian self-starter. Then again, neither was I seeking to waste my time in bored, antisocial apathy….

I struggle to put my finger on exactly why I played, this advert for Katamari Damacy (below) is very good at getting to the core feeling: watch it. How on earth can you not want to play the game?!? True, it’s in Japanese, but the basic set-up – man waiting for a meeting, is called into the office, and goes in in a completely bizarre and entertaining manner – shows a brilliant idea in motion that just looks like a lot of fun.

Categories: Articles · Ephemera and links · Games · Thought For The Day

Lingua Frankly

September 16, 2004 · Leave a Comment

My Japanese might be bad, but it’s probably going to be good enough soon to get me a job translating video games. All together: ALL YOUR BASE ARE BELONG TO US! Some great of Engrish/Japlish to be found here.

 

Pic: Engrish.com

Categories: Ephemera and links · Games · Japanorama