Ghosts and Goblins and difficulty

Until now, fingerprints have been the most deadly threat the super-shiny PSP has had to face. Now, it is wrath. The frustrated wrath of a player of Ultimate Ghosts n’ Goblins. Man, it’s tough… but strangely compelling, too:

“So why did I keep on playing? Partly it was because I didn’t want to write an article for Bit-Tech having only completed the first two levels. But it certainly wasn’t because of any involvement with narrative or plot, or any sense of satisfaction from solving puzzles, and nor did I give a toss, really, about any of the characters. Initially, I didn’t think I had any emotional involvement with the title, either, until I realised that actually, Ultimate GnG’s difficulty enables it to harness one emotion extremely well: it’s probably best called exasperation. I realise this doesn’t sound good (you can’t imagine it listed on the back of the box, can you?), but exasperation is a key part of the audience’s emotional response to many thrilling scenarios. Exasperation is present – and crucial – in everything from horror movies to romantic novels.”

The full article on Ghosts, Goblins and difficulty in games is here.

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One thought on “Ghosts and Goblins and difficulty

  1. Pingback: Better iPhone earphones « The Wired Jester

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